AI Insights · Timothy · January 2023
Top 5 Hypercasual Games in UAE Q4 2022: Unified Platform Performance
An analysis of the top 5 hypercasual games in the UAE for Q4 2022, including trends in weekly downloads, active users, and revenue. Data provided by Sensor Tower.
In the fourth quarter of 2022, the top 5 hypercasual games in the United Arab Emirates showed varying performance metrics on a unified platform, encompassing both iOS and Android users. Here’s a closer look at how these games fared in terms of weekly downloads, active users, and revenue.
Color Page ASMR – Art Coloring by SayGames LTD saw a dynamic trend in weekly downloads, starting at 4.97K in early October and peaking at 11.29K mid-quarter. The game's weekly active users mirrored this growth, beginning with 4.47K and reaching a high of 21.77K in early December. Despite these positive user engagement metrics, the app did not generate any revenue during this period.
Number Master: Run and merge from KAYAC Inc. experienced substantial growth in weekly downloads, especially notable in November with a peak of 23.36K. Active users also increased significantly, reaching 25.24K by late November. Similar to Color Page ASMR, this app did not report any revenue.
Snake.io - Fun Online Snake by Kooapps maintained a consistent performance throughout the quarter. Weekly downloads ranged from 5.11K to 8.5K, while active users stayed robust, peaking at approximately 78.28K by the end of December. The app generated modest revenue, peaking at $102 in late October.
Lunch Box Ready from Crazy Labs showed a gradual decline in weekly downloads, starting at 7.64K and dropping to 2.82K by the end of December. However, weekly active users remained relatively stable, peaking at around 24.12K mid-December. No revenue was recorded for this app during the quarter.
Tic Tac Toe: 2 Player XO by Nguyen Thi Thu Huyen exhibited strong growth in both downloads and active users. Downloads increased from 2.64K to nearly 10K by the end of December, while active users surged from 3.45K to 27.32K in the same period. As with several other games on this list, the app did not generate any revenue.
Overall, these top hypercasual games demonstrated diverse trends in user engagement and downloads but had limited revenue generation. For more detailed insights and data, visit Sensor Tower.